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Cyberbullying Common in the World of Online Gaming
- Dennis Thompson HealthDay Reporter
- June 20, 2024
- Full Page
Cyberbullying and sexual harassment are rampant in the world of professional video gaming and online gaming, a new study reports.
Nearly 96% of 145 video game players from 14 countries said they had been targeted online in the previous year.
"It's not just an isola...
Can Too Much Screen Time Raise a Child's Odds for OCD?
- Amy Norton HealthDay Reporter
- December 22, 2022
- Full Page
Preteens who spend much of their free time watching online videos or playing video games may have a heightened risk of developing obsessive compulsive disorder (OCD), a new study suggests.
Video Games May Bring Cognitive Benefits to Kids: Study
- Amy Norton HealthDay Reporter
- October 24, 2022
- Full Page
School-age kids who spend hours a day playing video games may outperform their peers on certain tests of mental agility, a new study suggests.
Researchers found that compared with children who never played video games, those who regularly spent hours gaming had higher sc...
Could Video Games Trigger Dangerous Heart Rhythms in Kids?
- Amy Norton HealthDay Reporter
- October 11, 2022
- Full Page
Playing video games may seem sedentary, but it can be enough to trigger life-threatening heart arrhythmias in certain vulnerable children, a new report finds.
Researchers in Australia pulled together reports of 22 children and teens who suffered
Kids Happier, Healthier Away From All Those Screens: Study
- Denise Mann HealthDay Reporter
- June 29, 2022
- Full Page
New research confirms the dangers of too much screen time for kids and teens: Those who play sports, take music lessons, or socialize with friends after school are happier and healthier than children who are glued to a screen during these hours.
Could Video Games Boost a Child's Intelligence?
- Dennis Thompson HealthDay Reporter
- May 19, 2022
- Full Page
Folks often believe that video games rot a kid's mind, but a new study argues the opposite could be true.
Children actually might get a brain boost from playing hour after hour of video games, researchers report.
American kids between 9 and 10 years of age who spen...
Parents Underestimate How Much Time Teens Spent Online During Pandemic
- Robert Preidt
- December 23, 2021
- Full Page
Parents, think you have a good handle on how much time your teens are spending on social media?
Don't bet on it. New research suggests your best guesstimate is likely way off.
Parents significantly underestimated their teens' social media use -- especially girls' -...
Junk Food Ads Reaching Kids Through Livestream Gaming Platforms
- Robert Preidt
- December 16, 2021
- Full Page
Children and teens who use livestreaming gaming platforms may be bombarded with influencer-endorsed ads for energy drinks, junk food and alcohol, new research shows.
"This type of marketing can normalize high-fat, high-sugar and
FDA OKs Virtual Reality System to Ease Back Pain
- Robert Preidt and Robin Foster
- November 17, 2021
- Full Page
A 3-D virtual reality system to treat back pain was approved by the U.S. Food and Drug Administration on Tuesday.
The EaseVRx system is a prescription device for at-home use that combines cognitive behavioral therapy and other behavioral methods to treat patients 18 and ...
No Evidence Violent Video Games Lead to Real Violence: Study
- Robert Preidt
- November 8, 2021
- Full Page
Will boys fixated on gore-filled video games become violent in real life? Many parents may worry that's the case, but new and reassuring research finds violent video games don't trigger actual violence in kids.
The study included boys aged 8 to 18, the group most likely ...
U.S. Adolescents' Daily Screen Time Doubled During Pandemic
- Steven Reinberg HealthDay Reporter
- November 2, 2021
- Full Page
As teens dramatically stepped up their screen time during COVID-19 lockdowns, their well-being took a hit, a new study reveals.
Recreational screen time among U.S. teens doubled from before the pandemic to nearly eight hours per day during the pandemic, according to the ...